

For example, if you're holding back, you can jump backwards or block low and still maintain your charge. With moves that charge by holding back or down, you can use the diagonal positions to charge up as well. Special MovesĪ (2) next to an arrow means to hold the joystick in that direction for 2 seconds to 'charge' the move. These small advantages you gain by being able to get a Max Out closer to your opponent in a fireball battle and escape from repeated projectiles are key in throwing off the timing of certain characters and keeping Dee Jay in a good position to win the match - but they take a lot of practice and patience to learn to use correctly. When you're trying to break up the timing of a fireball trap you'll want to go from a down-back position to an up-back spot to execute the Machine Gun Punch, this way you'll keep your Max Out charged and can unleash it the second the animation of your MGP ends. So try to time it so you're negating the fireball with the latter part of the Machine Gun Punch animation.
Super street fighter ii turbo hd remix psp full#
While Dee Jay can destroy fireballs with his Machine Gun Punch, you need to have good timing and maintain your Max Out charge while you execute it to take full advantage.Īny hit of Dee Jay's Machine Gun Punch can knock out a projectile, but he still has to finish the animation which may cost you additional time if you don't execute it at the right moment. Countering Fireballs with your Machine Gun Punch Zangief is really hard to stop once he gets in. Characters with dominant projectiles like Ryu, Akuma and Sagat are challenging matches. Can have problems dealing with Tick Throws and Throw Loops. His Up Kicks usually leave you wide open if missed. + Difficult to "cross" up because of how he blocks. + Great players can use his moves to dominate some character's low attacks. + Has some great offensive trickery and pressure tactics. + His Max Out projectile is long which makes it difficult for some characters to avoid. + Has tools to deal with most situations.

Dee Jay is really freaking good in HD Remix. He has great options for dealing with just about every situation he's placed in. He actually got two pretty darn nice benefits in HD Remix, his Machine Gun Punch is so much easier to execute and it destroys projectiles.Īlso instead of just his Light Kick Dread Kick going over low attacks, now all three versions go through them. He's a lot like Ryu in that he doesn't have many weaknesses and his all around game is strong.ĭee Jay has very few problem match ups and his main struggles are against opponents who can close ground quickly and stay on him, but even then a smart player can use his moves to create space. Even though he's not popular, he's very good in the right hands. Dee Jay was a quietly good character in Super Turbo, but for some reason didn't garner a lot of attention in that game.
